![]() ![]() Or a way to make plump helmets occasionally pop up as a plump helmet man. And no way to make a working egg, or at least one you can hatch, created as a reaction. Unfortunately there's no way to allow them to breed then. The one part I really wanted, but couldn't get, was to make them have no gender. I couldn't get breathed in spores that evaporate quickly to work, though someone may know how to do this. And this would also eat up the FPS without a good way to clean up the spores. Too bad there's no way for a medical caste to get a healing syndrome. And the main worker caste having a very fast acting but minor confusion syndrome, so they can escape a bit easier. Such as the warrior caste having a slow acting fatal syndrome, so they actually have to fight a bit to win. So each caste is obviously good a certain tasks. Various castes with different learing rates and limits for different skills. You can train them for hunting and war, butcher them for food, and even brew wine from their flesh. Maybe allowing wooden armor, both normal and modified. The dwarves have domesticated the Plump Helmet Men. And possible a similar one for wood, such as for the above mentioned shovels. To allow a copper level of armor, non-recyclable (no melting). And limiting how high they can raise their mining skill means they'd get no benefit from trading for metal picks.Ī custom reaction to turn a type of plant, probably a new one, into a substance that combines with cloth to make a low-grade metal equivalent. Too bad there's no way to make pick material effect digging speed, since a wooden shovel wouldn't be as good as ametal pick. And no picks, so a custom item, a wooden shovel, would have to be added. And possibly no need for eyes or heads at all, if it can be done well enough to allow the fort to work. No lucky headshots instantly killing them, just blinding them. And possibly the brain inside the body instead of the head. And adding a reaction that turns plants into " compost" which is edible should be doable. Don't know if there's a way to make rotten plants edible, but simply being vegetarians should be. These construct creatures are nearly as heavy as dwarves and spawn in groups of 3-5 individuals who meander about aimlessly. So they'd eat rotten plants, with a way to "cook" plants into compost. Plump helmet men are humanoid, intelligent versions of plump helmets who can be found at the second and third layers of the caverns. I believe fungi can exist off of decaying vegetable matter. Especially since I don't know if some of the things can be done at all. I had an idea for this a while ago, but never went too far with it.
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